Ok, on we go. To start, you need to open up your .m3i or .m3p that you saved last time (see previous tutorial page).
If opening an .m3p, remember to click on "Calculate 3D" to render your image once again.
If you remember, this is the image I am working with:
Now you need to go to the Lighting window, which should have opened up when you opened Mandelbulb 3D:
There it is. The first thing you should notice is those little Li 1, Li 2, Li 3, etc, tabs right at the top. Each one can be turned on or off with that little check-box just below "Li 1" ... Each Lighting tab can be either global or positional, and you can change the colour of the light with the little button just below the on/off check-box.
Generally though, I leave lighting for after I've played around with the colours of the actual fractal. For this, you need the second section that you can see there, with the "Object colours", "Ambient" and "Background pic" tabs.
Leave "Ambient" as is for now and click on "Object colours":
As you can see here, mine already looks different to what yours looks like. I've already changed the "Diff" (diffuse) colours a bit (by clicking on the coloured button), to give my foresty area a better look. After playing around a little with the random button (always fun :) ), I tried to get to a more natural green colour, and gave the trees red fruit (not recommended for eating!). Also layered some blues on the ground to give a feeling like the trees are growing from a watery source. I also shifted the diffuse colour bar a bit to the right, making the whole scene lighter, and the "spec" (specular) colour bar all the way to the left, because that gave it a much preferred smoother look. Basically, it seems like these bars increase or decrease the intensity of your chosen colours.
Changing specular colours, btw, might not always produce obvious changes, but can still affect your image very nicely, giving a little more of a depthy feeling to it. To experiment with it, it can be useful to load the gray colour preset found in the bottom right corner, much like Don Whitaker does in his Video Tutorial here.
Something else: You can deselect the "Bar slider" option in the colour gradient window, so that you can move each colour point independently.
All in all a much more vibrant feel, wouldn't you say? :) :
|Poisonous Fruit Mandelbulb Forest|
So now you play around with the colours in your chosen area, until you have something you like.
Next, we play around with the different little buttons and sliders :) ... I tried sliding the 4 "col. start" and "col. end" sliders, but the results weren't very exciting. Of course, I don't quite understand what's going on yet :P and perhaps with other fractal formulas and/or colour set-ups, depending on the area you're focusing on, this might work differently. Experiment with your own pic to see.
The "color on 2. choice" checkbox, when checked, it seems, simply inverts the colours.
But a much more interesting variation in colour happens when you slide the "Col. var. on Z" bar. Going all the way to the right with it, I got a much more psychedelic, fruity-tooty forest:
|Fruity-Tooty Mandelbulb Forest|
Below the "Col. var. on Z" sliding bar is a Gamma sliding bar, which is self-explanatory, though if not to you, just try it. Nothing major, just darkens or brightens things up a bit.
Below that is a handy undo button (if you right-click it, it's redo), and right at the bottom, if you particularly like a colour setting for some reason, or want to keep it for a set of themed artpieces, you can save it :) .... Thanks for thinking of everything Jesse.
Next up, the Ambient tab, and Lighting tabs... :)
If my tutorial is helping you, please consider supporting me over at my Patreon page.
I also have a deviantArt gallery.
Go to next tutorial page: Lighting and Colouring continued
PS If you're wondering how to change the colour the innards of your fractals (especially if you've cut your fractal up as explained on the tutorial page Cutting!), here's how... Open the normal colour editor:
Look at where I've circled. You simply select Inside, and you'll be able to change the inner colours. :)